Devlog post - WEEK #5 - Tomas


This week I worked on the playtesting plan and the boss fight. I made a couple of attack patterns for the boss, namely a directional attack that tracks the player and an attack that throws spiked all around the character. Then I worked on the boss's movement, creating a teleport mechanic to try and make the fight more dynamic. After some bugfixing, animating and balancing I'm pretty happy with the result.


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