Devlog post - WEEK #6 - Manuel


Hey, this is my last devlog. Last weekend, I finished cleaning up some bugs and other things regarding the features I had been implementing up until that point, most of which has already been mentioned in last week's devlog. Other than that,  I did this 3-hit combo main attack animation to replace the punch. The idea was to make the basic attacks feel a little more powerful and fun, and I think it worked out.

I also ditched the parallax background since it was looking very jittery and the assets we got didn't work as well as I imagined in moving layers, especially when the player jumped around and moved vertically in general (not to mention the underwater zone), so I ended up simply adding a bunch of prefabs of the assets we got (trees, bushes and grass) to the background of the game world to decorate it and make it look a little more interesting. This probably wasn't the most efficient thing when considering a long-time release, compared to how flexible and better looking a proper background would be but I think it worked out well enough for this project.

The MOJO event this Monday was a very fun experience, not only cause it allowed us to see how many different people played and reacted to our game in their own way, but I also had a lot of fun going around and trying out other people's games.

Finally, throughout this week I've mostly been adding my own contributions to the final report.

Thank you to whoever ends up reading this and until some day.

Get Oniden

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