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Devlog
Devlog post - WEEK #6 - Tomas
July 01, 2022
by
tomasms122
This week we participated in the MOJO and playtested our game with those in attendance. Therefore my work was mainly fixing bugs, wrapping up the boss fight and polishing the game to make sure we had...
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Devlog post - WEEK #6 - Afonso Gomes
July 01, 2022
by
afon
This week I worked on the following things: - Implementation of playtesting data - Creation of the playtesting feedback form - Balancing the game's difficulty - Improving some parts of the game world...
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Devlog post - WEEK #6 - Manuel
July 01, 2022
by
M.
Hey, this is my last devlog. Last weekend, I finished cleaning up some bugs and other things regarding the features I had been implementing up until that point, most of which has already been mentione...
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Devlog post - WEEK #6 - Gonçalo Cruz
July 01, 2022
by
Cruziper
This is my final Devlog post, I'm very happy to have taken part in this project, I think the final product is amazing and I'm very proud of it. It was quite hard to overcome the learning curve require...
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Devlog post - WEEK #5 - Gonçalo Cruz
June 25, 2022
by
Cruziper
1
This past week I worked on the improvement of the underwater zone. Added new mobs to the water and created the water animation. I also worked on the new poster that will be at the MOJO event next mond...
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Devlog post - WEEK #5 - Afonso Gomes
June 24, 2022
by
afon
2
Hello! This week has been the most work heavy for me, I've done a lot of things! 1 - I have designed the Game World, more specifically everything in this image except the part highlighted in red (the...
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Devlog post - WEEK #5 - Manuel
June 24, 2022
by
M.
1
Hello! This is my last post before MOJO. During this week I finally managed to fully incorporate the status ailments from my prototype along with a better damage system that also allows for enemies an...
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Devlog post - WEEK #5 - Tomas
June 24, 2022
by
tomasms122
1
This week I worked on the playtesting plan and the boss fight. I made a couple of attack patterns for the boss, namely a directional attack that tracks the player and an attack that throws spiked all...
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Devlog post - WEEK #4 - Manuel
June 17, 2022
by
M.
1
Hello, for this week I had a delivery due today (Friday) from a different class which I largely focused on for the majority of the week and thus didn't manage to contribute much this week with game fe...
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Week 4 Devlog - Tomás Soares
June 17, 2022
by
tomasms122
1
This week I was gonna quickly fix the remaining bugs on the new Flower Cannon enemy and move on to the other tasks. However the bugs took alot more time to fix than I had planned. I had problems with...
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Devlog post - WEEK #4 - Gonçalo Cruz
June 17, 2022
by
Cruziper
This week I had another project in hands and wasn't able to implement any big things. Will focus on that fully on the upcoming week and make up for this one...
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Devlog post - WEEK #4 - Afonso Gomes
June 16, 2022
by
afon
2
This week I have: - Implemented NPC Merchants / Shops. - Implemented a new easier way of marking the tiles of the world to toggle with the OniVision skill. To accomplish this I created a GameObject Pr...
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Devlog post - WEEK #3 - Gonçalo Cruz
June 10, 2022
by
Cruziper
This past week I focused on improving the overall feel of the player underwater, by fixing some visual issues and movement physics. I also worked on a larger map for the underwater cave and refactored...
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Devlog post - WEEK #3 - Manuel
June 09, 2022
by
M.
Hello. For this week I didn't implement anything too extraordinary; I added a Start Menu where most controls were moved to, so that they're still somewhere without cluttering the in-game UI with too m...
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Week 3 Devlog - Tomás Soares
June 09, 2022
by
tomasms122
This week I had other projects with nearby deadlines, so I wasn't able to spend as much time on this one as I wanted. However I was able to import the fog mechanic into the main project files and I al...
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Devlog post - WEEK #3 - Afonso Gomes
June 08, 2022
by
afon
2
This week I've been working on: - Integrating my platforming prototype into the main project. - Implementing some changes proposed by our colleagues in the feedback reports. - Implementing invincibili...
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Week 2 Devlog - Tomás Soares
June 02, 2022
by
tomasms122
This week I focused on completing my prototype. I implemented a Roll skill with a timer, that allows the player to turn into a sort of ball and increase their speed, adding variety to the character's...
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Devlog post - WEEK #2
June 02, 2022
by
Cruziper
This last week I managed to finish the prototype, implemented the underwater physics and a bubble bar for the character to keep track of its oxygen. Didn't get the chance to create the underwater anim...
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Devlog post - WEEK #2 - Manuel
June 01, 2022
by
M.
Hey, in this blogpost I just want to go over what I ended up doing for my prototype and the progress around it. So in the end, I decided not to go with any of the ideas I mentioned on the previous blo...
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Devlog post - WEEK #2 - Afonso Gomes
June 01, 2022
by
afon
1
This week I've been working on my prototype that focuses on Platforming challenges and mechanics. I've implemented: - Dash Key Skill. - Spikes that damage the player and teleport him to the last "safe...
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Devlog post - WEEK #1 - Manuel
May 26, 2022
by
M.
1
This week I mostly just filled the design document with some of our ideas for the core experience of the game and started thinking about some mechanics to explore in the prototype due next week. As fo...
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Week 1 Devlog - Tomás Soares
May 26, 2022
by
tomasms122
2
This week I focused on completing the Design Document, mainly by explaining the Core Gampelay Loop and coming up with some Play Scenarios. I also started working on my prototype, settling on the main...
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Devlog post - WEEK #1 - Afonso Gomes
May 26, 2022
by
afon
3
This week due to some unfortunate events in my life I haven't been able to start developing my prototype. Instead I focused mainly on creating the Development Plan on Trello and the Design Document...
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Devlog post - WEEK #1
May 26, 2022
by
Cruziper
1
#underwater, #cave
This week I've been developing the first stage of my prototype (the underwater zone). Been focused on the tilemaping of the zone and the water physics. Next week I pretend to finish the prototype with...
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