Devlog post - WEEK #1
Oniden » Devlog
This week I've been developing the first stage of my prototype (the underwater zone). Been focused on the tilemaping of the zone and the water physics. Next week I pretend to finish the prototype with the creation of a swimming animation and controls for the main character.
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Oniden
Single-player 2D Metroidvania game for PC
Status | Released |
Authors | afon, M., Cruziper, tomasms122 |
Genre | Adventure, Platformer, Puzzle |
Tags | 2D, Action-Adventure, Metroidvania, Side Scroller |
Languages | English |
More posts
- Devlog post - WEEK #6 - TomasJul 01, 2022
- Devlog post - WEEK #6 - Afonso GomesJul 01, 2022
- Devlog post - WEEK #6 - ManuelJul 01, 2022
- Devlog post - WEEK #6 - Gonçalo CruzJul 01, 2022
- Devlog post - WEEK #5 - Gonçalo CruzJun 25, 2022
- Devlog post - WEEK #5 - Afonso GomesJun 24, 2022
- Devlog post - WEEK #5 - ManuelJun 24, 2022
- Devlog post - WEEK #5 - TomasJun 24, 2022
- Devlog post - WEEK #4 - ManuelJun 17, 2022
- Week 4 Devlog - Tomás SoaresJun 17, 2022
Comments
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I like the image. How hard is it to work with tilemaps? You are using Unity, right? Is it natively supported or do you need a plugin?
It's actually very satisfying to see everything take shape which makes is a very pleasant experience. Yes! We're using Unity and tilemaping is a native Unity's functionality.
We're using "Rule Tiles" from the package "2D Tilemap Extras", to make the process of drawing the terrain much easier.
Very good. It appears to make prototyping a level quite easy. Keep on it!
I couldn't figure out how to do that actually. Had to select and draw each tile individually.