Devlog post - WEEK #2 - Afonso Gomes


This week I've been working on my prototype that focuses on Platforming challenges and mechanics.

I've implemented:

- Dash Key Skill.

- Spikes that damage the player and teleport him to the last "safe spot".

- Dart Traps that shoot darts at a customizable speed and rate of fire.

- Double-sided moving platforms (One side is a damaging spike, the other is walkable ground)

- Small Demo Course

Finally, I also slightly tweaked the character's jump.


Get Oniden

Comments

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Given the feedback from me and other teams, have you and your team discussed what you’ll be keeping or discarding?

(+1)

I have tweaked the dash, increased the size of the tooltip text and fixed the bug that was preventing a double jump when walking off a ledge.

Regarding what we'll keep, the only thing we're not sure we'll keep are the double-sided platforms, because of how buggy they are. I've been thinking of other ideas to implement that (or even something similar but different) that may be less bug-prone.

We have also considered implementing Coyote Time, like was suggested in one of the feedback documents, but it is not a priority for now.