Devlog post - WEEK #2 - Afonso Gomes
Oniden » Devlog
This week I've been working on my prototype that focuses on Platforming challenges and mechanics.
I've implemented:
- Dash Key Skill.
- Spikes that damage the player and teleport him to the last "safe spot".
- Dart Traps that shoot darts at a customizable speed and rate of fire.
- Double-sided moving platforms (One side is a damaging spike, the other is walkable ground)
- Small Demo Course
Finally, I also slightly tweaked the character's jump.
Get Oniden
Oniden
Single-player 2D Metroidvania game for PC
Status | Released |
Authors | afon, M., Cruziper, tomasms122 |
Genre | Adventure, Platformer, Puzzle |
Tags | 2D, Action-Adventure, Metroidvania, Side Scroller |
Languages | English |
More posts
- Devlog post - WEEK #6 - TomasJul 01, 2022
- Devlog post - WEEK #6 - Afonso GomesJul 01, 2022
- Devlog post - WEEK #6 - ManuelJul 01, 2022
- Devlog post - WEEK #6 - Gonçalo CruzJul 01, 2022
- Devlog post - WEEK #5 - Gonçalo CruzJun 25, 2022
- Devlog post - WEEK #5 - Afonso GomesJun 24, 2022
- Devlog post - WEEK #5 - ManuelJun 24, 2022
- Devlog post - WEEK #5 - TomasJun 24, 2022
- Devlog post - WEEK #4 - ManuelJun 17, 2022
- Week 4 Devlog - Tomás SoaresJun 17, 2022
Comments
Log in with itch.io to leave a comment.
Given the feedback from me and other teams, have you and your team discussed what you’ll be keeping or discarding?
I have tweaked the dash, increased the size of the tooltip text and fixed the bug that was preventing a double jump when walking off a ledge.
Regarding what we'll keep, the only thing we're not sure we'll keep are the double-sided platforms, because of how buggy they are. I've been thinking of other ideas to implement that (or even something similar but different) that may be less bug-prone.
We have also considered implementing Coyote Time, like was suggested in one of the feedback documents, but it is not a priority for now.