Week 2 Devlog - Tomás Soares
Oniden » Devlog
This week I focused on completing my prototype. I implemented a Roll skill with a timer, that allows the player to turn into a sort of ball and increase their speed, adding variety to the character's movement. After that I created a poison fog effect that kills the player unless the have the Roll skill activated and also made a slime cube that makes the player bounce. Using those three elements, I created a test map that included an obstacle course and some enemies. Wanting to add another layer to the skill, I made it so that when the player collides with an enemy while in Roll mode, he applies damage and bounces off him.
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Oniden
Single-player 2D Metroidvania game for PC
Status | Released |
Authors | afon, M., Cruziper, tomasms122 |
Genre | Adventure, Platformer, Puzzle |
Tags | 2D, Action-Adventure, Metroidvania, Side Scroller |
Languages | English |
More posts
- Devlog post - WEEK #6 - TomasJul 01, 2022
- Devlog post - WEEK #6 - Afonso GomesJul 01, 2022
- Devlog post - WEEK #6 - ManuelJul 01, 2022
- Devlog post - WEEK #6 - Gonçalo CruzJul 01, 2022
- Devlog post - WEEK #5 - Gonçalo CruzJun 25, 2022
- Devlog post - WEEK #5 - Afonso GomesJun 24, 2022
- Devlog post - WEEK #5 - ManuelJun 24, 2022
- Devlog post - WEEK #5 - TomasJun 24, 2022
- Devlog post - WEEK #4 - ManuelJun 17, 2022
- Week 4 Devlog - Tomás SoaresJun 17, 2022
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