Devlog post - WEEK #2


This last week I managed to finish the prototype, implemented the underwater physics and a bubble bar for the character to keep track of its oxygen. Didn't get the chance to create the underwater animation, but I'm pretty happy with how all of it turned out.

Underwater everything feels heavier and slower the underwater cave is ready to be polished and I'm excited with what's coming next (possibly MOBs? Underwater combat?).


Get Oniden

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From the feedback you receive, how are you going to change your solution?

(1 edit) (+1)

I will make the bubble bar more obvious, by displaying it only when the player is under water and even implement the health loss after the bubbles run out. Will create underwater friendly/non-friendly creatures and work on animation, of both water and main character