Week 3 Devlog - Tomás Soares
Oniden » Devlog
This week I had other projects with nearby deadlines, so I wasn't able to spend as much time on this one as I wanted. However I was able to import the fog mechanic into the main project files and I also started to work on a new enemy. Looking at the enemies we had, I noticed they were all enemies who followed the player and relied on melee attacks, so I had the idea to make a stationary enemy that uses long range attacks. I came up with an idea for a mutant flower that shoots some sort of energy balls and started implementing it. After analysing the existing code I was able to mostly implement the enemy but there are some bugs that I still need to fix.
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Oniden
Single-player 2D Metroidvania game for PC
Status | Released |
Authors | afon, M., Cruziper, tomasms122 |
Genre | Adventure, Platformer, Puzzle |
Tags | 2D, Action-Adventure, Metroidvania, Side Scroller |
Languages | English |
More posts
- Devlog post - WEEK #6 - TomasJul 01, 2022
- Devlog post - WEEK #6 - Afonso GomesJul 01, 2022
- Devlog post - WEEK #6 - ManuelJul 01, 2022
- Devlog post - WEEK #6 - Gonçalo CruzJul 01, 2022
- Devlog post - WEEK #5 - Gonçalo CruzJun 25, 2022
- Devlog post - WEEK #5 - Afonso GomesJun 24, 2022
- Devlog post - WEEK #5 - ManuelJun 24, 2022
- Devlog post - WEEK #5 - TomasJun 24, 2022
- Devlog post - WEEK #4 - ManuelJun 17, 2022
- Week 4 Devlog - Tomás SoaresJun 17, 2022
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Can you share some images or videos of it?